GooeyBlobbulletcom

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[GooeyBlob logo] Hi and welcome to GooeyBlob.com. You're probably wondering what you can find here. Well, first off there is PixieDust, my entity based 2D graphics driver for BlitzMax. However, most of you will have come here to check out PhysLite, my 2D physics module for BlitzMax. If you're just browsing you could also take a peek at MyGames, where you'll find a selection of games I have made. Once you've seen everything you want here the Links page might give you some ideas of where to go next. Whatever you choose I hope you enjoy your time here.
PixieDust bullet Home
[PixieDust logo] PixieDust is a 2D graphics driver for BlitzMax. It is an entity based alternative to Max2D. The main advantage to using PixieDust over Max2D is that all drawing can be left completely to the driver. All you need to do is move your game entities around and PixieDust deals with all the rendering. This allows many complicated effects to be created with ease. Want to rotate the whole screen? No problem. Simply rotate the viewport entity with a single command and PixieDust does the rest.
PhysLite bullet Home
[PhysLite logo] PhysLite is a lightweight physics module for BlitzMax, aimed at making adding physics into your projects that much easier. Simply include the PhysLite module, add some objects and run. It couldn't be simpler. PhysLite uses a modified version of a fixed time-step verlet integration thus making it fast and simple to use. Additionally, PhysLite gives you the functions to interact with the simulation, changing velocities, gravity, positions, and more can all be done with easy to use commands. Coupled with functions to retreive info. on the current state of all the objects in the simulation what more could you need? Scenery? No problem. With a single command complex concaved collision areas can be created and are ready to use.
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